Callbacks
SpeedyWeather.jl implements a callback system to let users include a flexible piece of code into the time stepping. You can think about the main time loop calling back to check whether anything else should be done before continuing with the next time step. The callback system here is called after the time step only (plus one call at initialize!
and one at finish!
), we currently do not implement other callsites.
Callbacks are mainly introduced for diagnostic purposes, meaning that they do not influence the simulation, and access the prognostic variables and the model components in a read-only fashion. However, a callback is not strictly prevented from changing prognostic or diagnostic variables or the model. For example, you may define a callback that changes the orography during the simulation. In general, one has to keep the general order of executions during a time step in mind (valid for all models)
- set tendencies to zero
- compute parameterizations, forcing, or drag terms. Accumulate tendencies.
- compute dynamics, accumulate tendencies.
- time stepping
- output
- callbacks
This means that, at the current callsite, a callback can read the tendencies but writing into it would be overwritten by the zeroing of the tendencies in 1. anyway. At the moment, if a callback wants to implement an additional tendency then it currently should be implemented as a parameterization, forcing or drag term.
Defining a callback
You can (and are encouraged!) to write your own callbacks to diagnose SpeedyWeather simulations. Let us implement a StormChaser
callback, recording the highest surface wind speed on every time step, that we want to use to illustrate how a callback needs to be defined.
Every custom callback needs to be defined as a (mutable
) struct
, subtype of AbstractCallback
, i.e. struct
or mutable struct CustomCallback <: SpeedyWeather.AbstractCallback
. In our case, this is
using SpeedyWeather
Base.@kwdef mutable struct StormChaser{NF} <: SpeedyWeather.AbstractCallback
timestep_counter::Int = 0
maximum_surface_wind_speed::Vector{NF} = [0]
end
# Generator function
StormChaser(SG::SpectralGrid) = StormChaser{SG.NF}()
Main.StormChaser
We decide to have a field timestep_counter
in the callback that allows us to track the number of times the callback was called to create a time series of our highest surface wind speeds. The actual maximum_surface_wind_speed
is then a vector of a given type NF
(= number format), which is where we'll write into. Both are initialised with zeros. We also add a generator function, similar as to many other components in SpeedyWeather that just pulls the number format from the SpectralGrid
object.
Now every callback needs to extend three methods
initialize!
, called once before the main time loop startscallback!
, called after every time stepfinish!
, called once after the last time step
And we'll go through them one by one.
function SpeedyWeather.initialize!(
callback::StormChaser,
progn::PrognosticVariables,
diagn::DiagnosticVariables,
model::ModelSetup,
)
# allocate recorder: number of time steps (incl initial conditions) in simulation
callback.maximum_surface_wind_speed = zeros(progn.clock.n_timesteps + 1)
# where surface (=lowermost model layer) u, v on the grid are stored
(; u_grid, v_grid) = diagn.layers[diagn.nlev].grid_variables
# maximum wind speed of initial conditions
callback.maximum_surface_wind_speed[1] = max_2norm(u_grid, v_grid)
# (re)set counter to 1
callback.timestep_counter = 1
end
The initialize!
function has to be extended for the new callback ::StormChaser
as first argument, then followed by prognostic and diagnostic variables and model. For correct multiple dispatch it is important to restrict the first argument to the new StormChaser
type (to not call another callback instead), but the other type declarations are for clarity only. initialize!(::AbstractCallback, args...)
is called once just before the main time loop, meaning after the initial conditions are set and after all other components are initialized. We replace the vector inside our storm chaser with a vector of the correct length so that we have a "recorder" allocated, a vector that can store the maximum surface wind speed on every time step. We then also compute that maximum for the initial conditions and set the time step counter to 1. We define the max_2norm
function as follows
"""Maximum of the 2-norm of elements across two arrays."""
function max_2norm(u::AbstractArray{T}, v::AbstractArray{T}) where T
max_norm = zero(T) # = u² + v²
for ij in eachindex(u, v)
# find largest wind speed squared
max_norm = max(max_norm, u[ij]^2 + v[ij]^2)
end
return sqrt(max_norm) # take sqrt only once
end
Main.max_2norm
Note that this function is defined in the scope Main
and not inside SpeedyWeather, this is absolutely possible due to Julia's scope of variables which will use max_2norm
from Main
scope if it doesn't exist in the global scope inside the SpeedyWeather
module scope. Then we need to extend the callback!
function as follows
function SpeedyWeather.callback!(
callback::StormChaser,
progn::PrognosticVariables,
diagn::DiagnosticVariables,
model::ModelSetup,
)
# increase counter
callback.timestep_counter += 1
i = callback.timestep_counter
# where surface (=lowermost model layer) u, v on the grid are stored
(; u_grid, v_grid) = diagn.layers[diagn.nlev].grid_variables
# maximum wind speed at current time step
callback.maximum_surface_wind_speed[i] = max_2norm(u_grid, v_grid)
end
The function signature for callback!
is the same as for initialize!
. You may access anything from progn
, diagn
or model
, although for a purely diagnostic callback this should be read-only. While you could change other model components like the land sea mask in model.land_sea_mask
or orography etc. then you interfere with the simulation which is more advanced and will be discussed in Intrusive callbacks below.
Lastly, we extend the finish!
function which is called once after the last time step. This could be used, for example, to save the maximum_surface_wind_speed
vector to file or in case you want to find the highest wind speed across all time steps. But in many cases you may not need to do anything, in which case you just just let it return nothing
.
SpeedyWeather.finish!(::StormChaser, args...) = nothing
For a custom callback you need to extend all three, initialize!
, callback!
and finish!
, even if your callback doesn't need it. Just return nothing
in that case. Otherwise a MethodError
will occur. While we could have defined all callbacks by default to do nothing on each of these, this may give you the false impression that your callback is already defined correctly, although it's not.
Adding a callback
Every model has a field callbacks::Dict{Symbol, AbstractCallback}
such that the callbacks
keyword can be used to create a model with a dictionary of callbacks. Callbacks are identified with a Symbol
key inside such a dictionary. We have a convenient CallbackDict
generator function which can be used like Dict
but the key-value pairs have to be of type Symbol
-AbstractCallback
. Let us illustrate this with the dummy callback NoCallback
(which is a callback that returns nothing
on initialize!
, callback!
and finish!
)
callbacks = CallbackDict() # empty dictionary
callbacks = CallbackDict(:my_callback => NoCallback()) # key => callback
Dict{Symbol, SpeedyWeather.AbstractCallback} with 1 entry:
:my_callback => NoCallback <: AbstractCallback…
If you don't provide a key a random key will be assigned
callbacks = CallbackDict(NoCallback())
Dict{Symbol, SpeedyWeather.AbstractCallback} with 1 entry:
:callback_DeS5 => NoCallback <: AbstractCallback…
and you can add (or delete) additional callbacks
add!(callbacks, NoCallback()) # this will also pick a random key
add!(callbacks, :my_callback => NoCallback()) # use key :my_callback
delete!(callbacks, :my_callback) # remove by key
callbacks
Dict{Symbol, SpeedyWeather.AbstractCallback} with 2 entries:
:callback_DeS5 => NoCallback <: AbstractCallback…
:callback_HT5e => NoCallback <: AbstractCallback…
And you can chain them too
add!(callbacks, NoCallback(), NoCallback()) # random keys
add!(callbacks, :key1 => NoCallback(), :key2 => NoCallback()) # keys provided
[ Info: NoCallback callback added with key callback_hD2A
[ Info: NoCallback callback added with key callback_JYNv
Meaning that callbacks can be added before and after model construction
spectral_grid = SpectralGrid()
callbacks = CallbackDict(:callback_added_before => NoCallback())
model = PrimitiveWetModel(; spectral_grid, callbacks)
add!(model.callbacks, :callback_added_afterwards => NoCallback())
Let us add two more meaningful callbacks
storm_chaser = StormChaser(spectral_grid)
record_surface_temperature = GlobalSurfaceTemperatureCallback(spectral_grid)
add!(model.callbacks, :storm_chaser => storm_chaser)
add!(model.callbacks, :temperature => record_surface_temperature)
which means that now in the calls to callback!
first the two dummy NoCallback
s are called and then our storm chaser callback and then the GlobalSurfaceTemperatureCallback
which records the global mean surface temperature on every time step. From normal NetCDF output the information these callbacks analyse would not be available, only at the frequency of the model output, which for every time step would create way more data and considerably slow down the simulation. Let's run the simulation and check the callbacks
simulation = initialize!(model)
run!(simulation, period=Day(3))
v = model.callbacks[:storm_chaser].maximum_surface_wind_speed
maximum(v) # highest surface wind speeds in simulation [m/s]
44.317944f0
Cool, our StormChaser
callback with the key :storm_chaser
has been recording maximum surface wind speeds in [m/s]. And the :temperature
callback a time series of global mean surface temperatures in Kelvin on every time step while the model ran for 3 days.
model.callbacks[:temperature].temp
145-element Vector{Float32}:
285.2934
284.0281
283.24286
282.336
281.91876
281.23346
280.9931
280.47012
280.58087
279.97153
⋮
281.47214
280.77533
281.482
280.78165
281.49335
280.7879
281.50488
280.79263
281.51974
Intrusive callbacks
In the sections above, callbacks were introduced as a tool to define custom diagnostics or simulation output. This is the simpler and recommended way of using them but nothing stops you from defining a callback that is intrusive, meaning that it can alter the prognostic or diagnostic variables or the model.
Changing any components of the model, e.g. boundary conditions like orography or the land-sea mask through a callback is possible although one should notice that this only comes into effect on the next time step given the execution order mentioned above. One could for example run a simulation for a certain period and then start moving continents around. Note that for physical consistency this should be reflected in the orography, land-sea mask, as well as in the available sea and land-surface temperatures, but one is free to do this only partially too. Another example would be to switch on/off certain model components over time. If these components are implemented as mutable struct then one could define a callback that weakens their respective strength parameter over time.
Changing the diagnostic variables, however, will not have any effect. All of them are treated as work arrays, meaning that their state is completely overwritten on every time step. Changing the prognostic variables in spectral space directly is not advised though possible because this can easily lead to stability issues. It is generally easier to implement something like this as a parameterization, forcing or drag term (which can also be made time-dependent).
Overall, callbacks give the user a wide range of possibilities to diagnose the simulation while running or to interfere with a simulation. We therefore encourage users to use callbacks as widely as possible, but if you run into any issues please open an issue in the repository and explain what you'd like to achieve and which errors you are facing. We are happy to help.